![]() It’s now easier than ever to chase the specific partner you want for the protagonist without a guide. But additionally, titles like Mass Effect or even Persona make damn well clear when you’re doing something that’s going to change your relationship with a character through cues both subtle and sledgehammer. Conversations in games are more organic, which helps enormously. ![]() In the years since, a more plain and straight-forward way of implementing such relationships has developed. You'd hug her, right? | Image credit: Square Enix Either deliberately or simply through developer oversight, it was an obfuscated mechanic, the stat that determines your date and the events that adjust it a shadowy thing only visible to fans who fire up a save game editor or peek into the game code. This was part of the joy of FF7’s dating system, I think. Later, I learned the truth - and in subsequent playthroughs, I augmented my choices in the earlier parts of the game to see scenes with all of the eligible cast members, (including Barret). ![]() When you reach the Gold Saucer a little under halfway through the game, I made the assumption that everybody saw the scene I did - a cute little ferris wheel date between Cloud and Aerith. I wasn’t following a guide, so every dialogue choice I made just went with my gut. In my first run through of FF7, I didn’t even think about it. To see this content please enable targeting cookies.
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